HARTII LABS / SYSTEM NOTICE
This browser cannot render the 3D world. All 60 example seeds are still available in the text summary.
For true full screen on this phone, use Share → Add to Home Screen, then open Hatcher World from its icon. On a phone it plays upright.
00 / THE HATCHERY
Every launch begins here.Warmth becomes a genome.
PREVIEW HATCH — NOTHING IS WRITTEN ANYWHERE
HARTII LABS / FIELD MANUAL
Every token launched on Hartii Labs is an egg. Its warmth is the QUAI its bonding curve has raised. At 500 QUAI, anyone can hatch it: the chain rolls a genome and a one-of-a-kind creature is born for that token, forever. Later it evolves.
This world is an example of how the creatures look; every creature here is an example seed. The Hatchery itself runs on Orchard testnet only, not on mainnet: try it with test tokens, read the Hatchers page, or go back to Hartii Labs.
The Hatchery is a deterministic example world. Five wings show the proposed lifecycle: cold eggs, warming shells, hatchlings, juveniles, and elders, twelve stations each, 60 example creatures in all. Each station uses one example seed to generate a 32-byte genome. Identity bytes shape the body, eyes, palette, pattern, and motion. Flourish bytes shape appendages, aura, and rare looks. The same decoder builds the creature and fills its information card. The giant egg in the Atrium beats with every block. The block counter says SIMULATED BLOCK, ticking every 2.5 seconds, until the page can read a live Quai block; then it says QUAI BLOCK. Nothing here writes anywhere.
The Atrium holds the giant egg. Five wings lead out from it, each named for what happens there: Cold Store (eggs), Warming Bay (stirring), Hatch Floor (hatchlings), Growth Deck (juveniles), and Elder Observatory (elders). Garden paths run between the wings to lantern, mirror, crystal and orchard courts, and a promenade circles the campus. The Testnet corner next to the Atrium is reserved for live Orchard test pods. Some corners keep small surprises.
00
01–03
04–07
08–13
14–19
22–24
25
27
Tour: sit back or press TAKE CONTROL to become the Keeper. Keeper, desktop: W A S D to walk, mouse to look, Shift to run, Space to jump, F to call an Elder, mount it and land, E to pet and R to feed a creature, J for the field journal. Riding an Elder: A D steer and bank, W S climb and dive (a dive gains speed), the mouse aims and a click shoots (three charges that come back one at a time; Space shoots too), right-click or E fires your Elder's super once its ring is full, Shift sprints, Q slows, F lands. Fly into a beast lair for three waves; now and then a Sky Tyrant comes. Gamepad: left stick walks, right stick looks, A jumps, B calls an Elder or lands, triggers climb and descend. Phone: hold it upright. Put your left thumb down low on the left to walk or steer (the stick appears under it), swipe the right side to look, tap FLY to call the nearest Elder. In the air SHOOT fires where you fly and SUPER fires when its ring is full. The FULL SCREEN button fills the display. Only Elders can be ridden; no other creature can. Click or tap a pod to read its card. Escape closes a card.
Beyond the glass the campus sits on an example island with cliffs, waterfalls, nests on the ledges, Elder landing pads and a sea. The sky follows your local time: dawn, day, dusk and night, with fireflies and an aurora after dark. Eggs hum when you are close. The field journal logs the first time you meet each creature and the eggs you find. It is an example world: no creature or egg here is a token, and nothing is saved on a server.
Sound is off until you turn it on: a soft ambient hum, a low beat on every block, footsteps, wingbeats and wind in flight, an egg hum, a pickup chime and a purr when you care for a creature, all generated live with no audio files and no music. Quality is automatic: it starts high and steps down if frames run slow. Press the quality label under the map to pick a level by hand.
Credits and rules — built with Kimi 3D Make for Hartii Labs; procedural only, no images, example seeds only. Hatchery: Orchard testnet only.
KEEPER / CHARACTER
Looks only: every Keeper walks, rides and flies the same.
KEEPER / FIELD JOURNAL
Examples only. Every creature and egg here is an example seed; nothing in this journal is written to a chain, a wallet or a server.
ACCESSIBLE WORLD INDEX
Five wings, twelve stations each. All traits below come from the same deterministic genome decoder as the 3D world.